

Stuck inside the borders of the town of Whitefish, Montana, and unable to escape, a single choice to help someone leads to a devastating consequence, or does it? Not every death is in vain, and not every decision ends badly.Ĭan the Ford family face their past and set aside their differences for the good of others, or will their attempts to save everyone strip away what good remains?

Once again, Erika and Nate find themselves caught in the middle of the worst situation possible. War is on the horizon, and no one is safe. Caught between a rock and a hard place, Tyler’s forced to make a dangerous choice that could jeopardize everything they’ve sacrificed to gain. However, the real threat might not come from raiders but a powerful and ruthless group intent on making Whitefish home, and its residents captives. You slept through the Apocalypse.Rules kept them alive, but a single choice could destroy them.Īfter discovering the identity of the mysterious Morning Star, and dividing Camp Olney, the Ford family prepare for an imminent attack from Jude Lawson. You're so late to the party that the host and guests are all now in assisted living homes and the building is condemned and falling apart. This should count as a no-no thread rez even though you've started it anew. I'm further curious whether you've considered that the motorbike was a stopgap measure for an alternative that hadn't yet been implemented, and so why spend the considerable time to fix what was never intended as a permanent feature?įinally, I'm curious if you're aware how foolish you look starting a thread about a topic that has been discussed to entropic death quite literally hundreds of times before, not only here but all across the Internet?

but the motorcycle the easiest thing to do.Please do cite the evidence upon which you base this statement that it's "the easiest thing to do".Īlso, I'm curious whether you've noticed that the game now includes a starter hovercraft for the player to find and repair as an alternative to the motorbike?
